![]() ![]() We try to make that as clear as possible by having unique identification for the rooftops, the banners, logo of the buildings is the same as the logo on the UI HUD. We whip the camera from a battlefield back to a village, you want to be able to quickly recognize your structures. In an Age of Empires Fan Preview interview, Relic Entertainment Art Director Zach Schläppi had this to say about the accessibility factor and some of the art decisions we've seen so far from Age 4: But others are focusing more on the fine attention to detail and the gorgeous procedural environments that make up the backdrop for epic battles. Some are saying that the gameplay that we've so far seen is more "cartoonish" than previous Age of Empires entries, with some vivid colors and unit scaling appearing out of whack. ![]() ![]() Age of Empires 4 is getting hit from both sides of the art argument. ![]()
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